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[拼客] Ice Crown Citadel Lower Spire - cheap wow gold

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发表于 2010-2-1 21:45 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
Lord Morrowgar4 n- Z: w+ D" _9 P6 {( }
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The first boss you encounter is the Citadel is Lord Morrowgar. You will find him guarding the base of the ice spire that leads up to the Frozen Throne.  He is a very cool looking multi-headed undead construct with wings and a gigantic axe. He is apparently buy wow gold made from the bones of the Lich King’s defeated enemies, and if that is true you had better be careful or you may be seeing this fight from the other side when your bones join him.
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In phase one the tanks need to establish control over Lord Morrowar and face him away from the raid.  Once that is done the tanks need to stack in front of him as one of his primary attacks does double normal damage, but is divided against up to three targets in his front arc.
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# I7 w1 X/ |5 C, f8 J! FDPS and Healers spread out around his back arc.  Throughout the fight Lord Morrowgar will target players randomly for two special abilities.  He can pick you to be flamed, in which case a line of fire extends from him to you hitting anyone silly or slow enough to stand in it, as it remains in play for several seconds.  The other ability is to spike a random player with a bone.  The spike impales the player to the ground and does roughly 10% damage every tick until it has been killed. DPS must switch to and kill the spikes as quickly as possible.
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Every 30 seconds or so Lord Morrowgar enters phase two.  In this phase he clears his agro table and whirls around the room at random targets inflicting heavy damage and placing bleed debuffs on them.  He also leaves trails of fire on the ground as he whirls around the room.  After about 20 seconds he will stop and re-enter phase one.  This is the dangerous part of the fight, since he will be someplace random in the room and the tank will have no threat.  To make it even worse he is immune to taunts so everyone needs to be careful.
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Upon entering the Lower Spire, you will encounter the Argent Vanguard fighting the Scourge attempting to establish a foothold in the Citadel.  This is their beachhead so to speak, and when you enter the Citadel this is where you can find their quartermaster and each of the class vendors for items.  You can also find a repair point here at the blacksmith, and since you use a teleportation system inside the Citadel (much like in Ulduar) you should not need repair bots in the raid.& u5 B0 D& V+ d% _/ j
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Lord Morrowgar8 M7 {, u; a" e: F6 v4 a9 ^

8 U" d& D3 e: ?& z* e" y, BThe first boss you encounter is the Citadel is Lord Morrowgar. You will find him guarding the base of the ice spire that leads up to the Frozen Throne.  He is a very cool looking multi-headed undead construct with wings and a gigantic axe. He is apparently made from the bones of the Lich King’s defeated enemies, and if that is true you had better be careful or you may be seeing this fight from the other side when your bones join him.
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The fight has two phases that it alternates back and forth between.  The two phases could be called “the tank and DPS phase” and the run away from the “whirling axe of death phase”, but we’ll just call them phase one and two.* r. Q5 D% i4 x! t8 r

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& w5 g# }/ I% s  TDPS and Healers spread out around his back arc.  Throughout the fight Lord Morrowgar will target players randomly for two special abilities.  He can pick you to be flamed, in which case a line of fire extends from him to you hitting anyone silly or slow enough to stand in it, as it remains in play for several seconds.  The other ability is to spike a random player with a bone.  The spike impales the player to the ground and does roughly 10% damage every tick until it has been killed. DPS must switch to and kill the spikes as quickly as possible.
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Every 30 seconds or so Lord Morrowgar enters phase two.  In this phase he clears his agro table and whirls around the room at random targets inflicting heavy damage and placing bleed debuffs on them.  He also leaves trails of fire on the ground buy wow gold as he whirls around the room.  After about 20 seconds he will stop and re-enter phase one.  This is the dangerous part of the fight, since he will be someplace random in the room and the tank will have no threat.&nbsp,cheap dvds; To make it even worse he is immune to taunts so everyone needs to be careful." X# @3 }( X  ]

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Lady Deathwhisper is an undead lich that is in charge of the Cult of the Damned.  She is found just after Lord Morrowgar and is a fight that requires groups to be split up to deal with different aspects.  The fight is made up of two distinct phases.0 m) ], U. D. L  l5 N+ E7 q: @5 P
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In the first phase Lady Deathwhisper is protected by a mana shield that must be burned through before you can enter phase 2.  This means that several DPS need to be assigned to burn it down.  While she is protected by the shield though, she will summon in guards from the alcoves along both sides of the room.  This is where the rest of the raid waits and picks up the adds as soon as they enter the fight. 1 ^0 j# u4 c8 ~0 K) \

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  p5 }9 G, |3 vThe adds that enter the fight are either Adherents or Fanatics.  Adherents are casters that do AOE damage, while Fanatics are melee based that have nasty frontal cleaves.  Both will occasionally become empowered by Lady Deathwhisper, and when they do they gain even more power to their attacks,cosplay, and need to be killed as soon as possible.
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% ~0 O( s3 V, R1 ~4 S2 sOnce the adds get to very low health they will start to cast Dark Martyrdom.  If they succeed they die in an AOE blaze of glory.  In addition, if they succeed Lady Deathwhisper will bring them back to life as reanimated versions of themselves.  These reanimated versions can only be harmed by damage opposite to what they cause.  Meaning the casters can only be harmed by physical damage and the melee only by magic.3 l. {& ~$ M2 }' p) h2 b
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! e' k- I7 M: x6 ?. [) t$ hLastly spirits will spawn around the room that can not be tanked or damaged, instead they do damage to anyone close to them.  So if you get threat from one, that player must kite them around until they disappear.% v$ S) f( d9 R; Y( ?5 H4 V4 J
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! N. B0 l& z3 e( g+ n. |/ ~The whole fight must be finished within 10 minutes or Lady Deathwhisper will enrage and wipe the group.  Overall it is not a difficult encounter, the hardest part is figuring out the balance of DPS to put on adds and the shield.  If you survive the adds, the second phase is a breeze.$ H" a8 H( Q6 E2 u' d" C
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. Z0 q8 r7 C% N5 v& Z0 Y# P4 gIcecrown Gunship Battle 0 N: U8 j3 J) v/ \3 E8 |

. z8 _, H$ r: y! ?! R1 l5 n$ |This is the third encounter in the raid, and while there is a boss on the enemy ship, there is no real reason to kill him to win the encounter.  Once you all reach the airship everyone needs to talk to the goblin onboard handing out the wickedly cool rocket vests.  Once you get them you need to equip them in your shirt slot and add them to your toolbar for quick use.  Allow everyone to get used to jumping around with them before anyone talks to the captain.  If you are anything like our raid, 20 minutes will pass as players jump all over the ship, slap them into shape and get on with the fight. * [, b! ?+ l4 T. e8 ?# U
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- x( y1 O. C+ s# s5 y6 \$ mThe encounter needs the raid split up into three different sub-groups: gunners, boarders, and defenders.  The boarding party and defenders each need tanks and healers.  Boarders should mainly be melee, while defenders should be ranged.   The gunners are usually pulled from your lowest DPS in the group regardless of type./ J' e, ]1 _8 q9 p

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% h+ M& t- ]2 aThe defenders need to deal with all the boarding enemies.  While doing this they should try to minimize incoming damage by avoiding the rockets that will be landing on your ship. In addition any time all the boarders are dead, you can focus on the enemies still on the opponent’s ship.
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The gunners are what will really win or lose the battle for you.  The whole fight revolves around who does more damage to the enemy airship.  Can they knock you out of the sky before you do?  A gunner’s role is fairly simple, press 1 to fire a normal shot, press 2 to fire a better shot as soon as you are almost to 100 heat in your cannon.  Don’t let it get to 100 though or you will overheat and lose time waiting for it to cool down.  Any time your cannon is iced, help either the defenders or the attackers until the mage that is freezing your cannon is dead and then return to it as quickly as possible.
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; G. G6 g9 u* W3 ^Deathbringer Saurfang 4 N; c/ R' z; V3 O: L

" N- ~/ b4 v: \+ H" L, C* J1 zThis is the last boss encounter in the Lower Spire and probably the most difficult as well.  Death Bringer Saurfang is a Death Knight that has been super charged by the Lich King.  In addition to his formidable abilities you will also need to fight and destroy a constant stream of Blood Beasts that he summons.
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The main issue that needs to be contented with in this fight is Saurfang’s Mark of the Fallen Champion ability.  The Mark is placed on a random player and inflicts significant amounts of damage over time.  The marks stays up buy wow gold for the remainder of the fight, persisting through death, and if the player is allowed to die, Saurfange heals for 5% of his health. He can only use this ability once he has amassed 100 blood power though.  Controlling the amount of blood power he gets and how fast is how you control the fight.  Once several Marks get placed on players it will become impossible for the healers to keep up.
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3 H1 W+ c9 P' CSaurfang gains blood power from many of his abilities including blood boil which is cast on players.  It does a small amount of damage that can be healed through, however, each tick of damage grants a blood point to Saurfang.  In addition he will cast a nova effect on random players that hits that player and anyone else close by.&nbsp,kids; Anyone hit takes damage and grants Saurfang blood power.  To prevent and minimize this, players need to spread out as much as possible, as any player it effects grants him blood power.
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